Coming after the much-loved Heroes of Might and Magic 3, this was always going to be a tough sell, and while it doesn't quite live up to its immediate predecessor, it remains an enjoyable bit of fantasy entertainment. Differences here include a shift in perspective to an isometric one, while your heroes now play a much bigger role in combat, offering many more tactical opportunities. Gameplay-wise though it's still pretty much business as usual, and you'll find yourself in the company of a bunch of rogues, exploring the land, building up armies, battling monsters and all the other sorts of things these games usually feature.
This time around you're exploring a whole new fantasy-style world, after escaping your usual one in some prophecy-related fun and games.
This title follows the formula laid down by its predecessors quite closely but also adds in enough new features to make it worth a look by newcomers and old-hands alike. This is the fourth entry in a very popular series of roleplaying games which are a spinoff from the equally popular Might and Magic titles, and feature similar monsters, characters and so on.